matt | October 8, 2014
These are a couple of stories (or, maybe, the same story twice) both involving Lois and her preconceived notions about RPGs and gamemasters.
It likely is worth mentioning that David and Lois are a couple, because that figures slightly into the story.
So, we’re playing Shadowrun, I’m GM-ing, and David, Lois, Lisa and Steve are playing. This is after David and Lois left the game and refused to play with Ross. However, Ross had left the game, so David and Lois came back.
In the first story, the crew was doing a run against a Renraku facility. Now, they were armed, but no one had drawn guns yet or really done anything other than jump the wall and get chased by some guards. I don’t remember the exact details, but they get split up, and the crew gets away except for Lois’s character. She gets chased by half a dozen Red Samurai armed with automatic weapons. They chase her to a dead end, and tell her to put her hands on her head, face the wall, and get on her knees.
She draws her pistol.
I tell her that there’s no way she’ll win against 6 guys with automatic rifles.
She says she’ll risk it.
In all fairness, she got a shot off before she took half a dozen 3 round bursts center of mass.
So, yeah, her character’s bullet riddled corpse falls back against the wall, and slides to the ground in a bloody smear.
She starts to cry.
I’m like “we can do that over if you want, but what did you think was going to happen?”
Her: “I thought you’d let me fight my way out.”
Me: “No, you get captured, and then the team has to come and break you out in a brilliant escape sequence.”
Her: “But when your character gets captured, the GM kills you.”
Me: “Not in my game.”
In the end, she (the player) couldn’t recover and left my game again, taking David with her.
Okay, so, the second story.
David and Lois are back. the rest of the crew is basically the same, and they’re having to get some hard-copy blackmail paydata out of a safe at some guy’s house in a gated burbclave. What’s the best way to get into a burbclave? Have a big brown and gold delivery truck. Now, in this game, Lois is playing a “hot mage”, essentially the face of the group, a siren seductress type. So, she hits the unsuspecting delivery driver with a come hither stare, and one of the other guys cold-cocks him and leaves him stripped to his boxers and tied up where someone will find him the next day. Meanwhile, they take the truck and get into the burbclave, except that the guys at the guard shack don’t have a corresponding delivery order from the brown parcel service’s computers (remember, it’s the future, all the systems talk to each other). Now, they could have retconned it, and that would have been cool, but instead she charms her way past the young guard standing out in the drive – which works, except the old guard in the shack is older and wiser so, as they’re driving away, he starts yelling at the young guard for letting the truck through.
It’s likely worth mentioning at this point that the only folks in the van are Lisa and David’s characters – the rest of the crew (a hacker and a gun bunny, IIRC) are in reserve just in case things go south.
Lisa and David get to the house, no one is home, they go in, pop the safe, get the data, and head out.. right into the waiting Lone Star crew. Now, the way I play it, magical units are like K-9 units – specialist, uncommon, but can be called in. So, they leave and there’s like half a dozen squad cars, including a couple of wage-mages and summoned spirits.
David’s character polymorphed into a mouse and ran into a gutter, leaving Lois holding the bag.
All the police tell Lois to surrender, and this time, she does. They pack her into a squad car and have a bound spirit watch her. (I figured that’s the best way to handle arresting magically active characters). She tries to cast something and the spirit whacks her with a stun spell knocking her out.
She starts to cry again.
Me: “What? You’re under arrest.”
Her: “I thought you were going to let me escape.”
Me: “The rest of the team needs to break you out.”
That’s not good enough, apparently, because she gets up and leaves, taking David with her.
So, yeah… I’m not really sure what I could have done differently as a GM here. I’m not certain where she got the ideas of how things work in games, and I realize that I’d never GM-ed anything before these series of games, but everyone else thought it was reasonable, and (after the fact) stated that a jailbreak would have been fun. Complications make things interesting. If it was always easy all the time, it would be kind of boring, wouldn’t it?