The Caffeinated Penguin

musings of a crackpot hacker

Serenity RPG as generic system?

Posted By on September 5, 2007

So, I have to say that initial impressions of the Serenity RPG are good. I like the flexibility of the “roll appropriate attribute + skill” approach (which is not completely unlike the old Pinnacle system used in Deadlands). One interesting aspect is that all combat is an opposed roll – you roll attack, your opponent rolls defense – high roll wins. This is not unusual for melee combat, but is interesting for ranged combat.

I'm still reading the rules, but it seems like it should play quickly (a nice feature of D20), and yet be reasonably gritty and realistic (like Shadowrun). Anyway, I'll most more impressions as they come.

(Oh, and I'm sick, so this is kind of rambly.. I know this.).


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