matt | September 17, 2007
Let's hit this chronologically. So, the long weekend, we painted the porch, and I told all you fine folks about that. The following week (3rd – 7th), we work on the porch some more, and I scrounged up some steel (there's a pile of it in the woods near the house) and prepped everything for [...]
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matt | September 16, 2007
So, I looked into the Tri Stat dX system (used in Big Eyes, Small Mouth, amongst other things) and, while interesting, I like Shadowrun better. The main issue is the lack of opposed rolls. In Shadowrun, if I'm trying to smack you, I roll my dice and you roll your dice and whomever gets more [...]
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matt | September 10, 2007
I looked up the Shadowrun rules again, and apparently I had forgotten that on skill tests you roll skill + linked attribute. Given that, Serenity's system doesn't seem all that different, except for the “mix and match” aspect, which is easily cured with a house rule. (You roll the appropriate attribute rather than the linked [...]
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matt | September 5, 2007
So, I have to say that initial impressions of the Serenity RPG are good. I like the flexibility of the “roll appropriate attribute + skill” approach (which is not completely unlike the old Pinnacle system used in Deadlands). One interesting aspect is that all combat is an opposed roll – you roll attack, your opponent [...]
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matt | September 3, 2007
I suppose that I've been using one long enough that I should sing the praises of the Neti Pot. Basically, it's this teapot-looking thing which you fill with warm water and a few pinches of salt. You then stick it into one nostril and tilt your head while leaning forward so that the water flows [...]
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matt | September 3, 2007
(original post was here). So, of what you planned to do, what did you actually accomplish? As far as me, we only got the porch railings painted, because the project suffered from some “creeping featuritis” and we added a pile of crap on to what was initially a fairly simple affair. In the style of [...]
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