The Caffeinated Penguin

musings of a crackpot hacker

Annoyingly stupid video game design

Posted By on June 12, 2005

Okay, so I've gotten all the way to the end of Mercenaries. In general, it was quite a good game. It was well done, lots of fun, and aside from a few bugs in the physics engine (if you drive a tank over the seam where a road meets a bridge, something snags and tends to turn you about 45 degrees, which can send you into a wall, which the tank promptly climbs over, tumbling you into the river), very well implemented.

Then I got to the last level, where you go after the evil Military dictator.

First, you have to get to the prison and question a prisoner. Fine, did that.

Then, you have to get to the big fortress. Fine, did that.

Then you have to stop the end of the world nuclear missile launch. Fine, did that.

Then you have to go catch the guy and arrest him. Fine, did that.

Then you need to call in a helicopter to get him and you airlifted out. Oh, but I got killed before I could pop smoke and call in the UH60.

No problem, right? They have to let me restart at the point where I stopped the missile launch, right? Would make a great fallback point.

Nope. I start back at the beginning. It took me 45 minutes to fight my way up that far. I'm sorry, but I have a life, and playing the same level over and over again is just stupid.

It's annoying because one of the big features of this game was that I could save just about anywhere, unless I was in the middle of a mission (unlike GTA, where you have to go “home”). However, since this was a mission, I can't save, which means that I start from the beginning.

OR I cast the game aside in disgust, stick it back on the shelf, and make myself some breakfast and head out to the range to shoot some real guns.

The kicker is, despite all that, I'd probably buy the next version of the franchise.


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